Today was our Feature Fragment I milestone. Â Our last State of the Game seemed to focus more on the team so this time we will try to focus more on the progress of the game.
Since PoC, we have changed so much! Â On the art side of things, we have integrated a new and greatly improved level, a new model for the G-Runt, and have the first of our gravity platforms. Â We also have implemented all new animations for our player. Â In terms of gameplay, we have the first of our attacks implemented which means the beginnings of combat are now in the game! Â Our movement system has been overhauled, the camera has been greatly improved, and crystals collection will now give the player an extra life once they have collected enough.
The game has been getting positive feedback from persons outside the team who play it and it’s great inspiration for us to keep improving the game. Â We are certainly excited about the game as it exists now and are definitely looking forward to Feature Fragment II and Alpha so we can show off our progress once again.
To stray from our game a little, I’d like to congratulate Limitless Entertainment on their milestone as well. Â Their game, Tension Rising, is looking good too and it’s great to see their progress.
Thank you for stopping by, and thanks for your interest in Alien Antix!
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