First, I want to thank all of the GP staff for taking the time to come by and play our game. We are all proud of what we’ve created so far and were all very excited to show it off. I would also like to extend and even bigger thank you for all of your feedback. It’s always great when we can get an outside perspective on our game to expose issues we may have overlooked and even give us new ideas for our game. So, again, thank you.
Second, I’d like to congratulate Limitless Entertainment on what I would consider to be a very successful PoC of Tension Rising. I was happy to get a chance to play, if only for a few minutes, and thoroughly enjoyed my experience.
Two days ago was our Proof of Concept expo. Generally speaking, I’m very pleased with the build we were able to produce for that milestone. In terms of our core gameplay, we were able to get a great deal of that in. In fact, we were able to get a very solid pass at all of the core player movement into the build, which is outstanding. A lotl of thanks goes to Nate for having so much technology in place as we moved into development which allowed us to really start focusing on gameplay early.
I hope to be able to create a video of Alien Antix and get it posted for everyone to see within a few days.
This past month has had a whole new set of challenges for us to overcome as a team. While it was difficult at the time, I feel that reworking our technical document on a crunched schedule may have been the best thing for our team. This happened after our initial turn-in for our technical document was unsatisfactory. It seemed, to me, to be a great reality check to us all that helped to refocus our efforts on creating the best possible game we can. Another issue that we have seen come up this month is individuals becoming at odds with each other. While differing opinions is generally a good thing in terms of getting new ideas out, sometimes those two opinions may cause conflict between two parties that requires outsiders to solve. Thankfully, these are disputes that we have been able to identify, address, and resolve in as timely a fashion as we could muster. I feel our ability to get past these issues is a testament to our dedication to our end goal and keeping a focus on our game.
Moving out of PoC, we are eager to implement more features into our game as well as polish and tweak features currently implemented. I am encouraged by what we have been able to achieve to this point and I hope that the trend continues into Feature Fragment I and through the completion of Alien Antix.
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